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- Threedom world file, version 1.0
-
- start position (-21,5,-21) turn angle 45 look angle 0
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- vertices = 16
-
- vertex 1 at (-20, 10, 0)
- vertex 2 at ( 0, 10, 0)
- vertex 3 at ( 0, 0, 0)
- vertex 4 at (-20, 0, 0)
- vertex 5 at (-10, 0, 0)
- vertex 6 at (-15, -5, 0)
- vertex 7 at (-20, -5, 0)
- vertex 8 at ( 0, 10,-20)
- vertex 9 at ( 0, 0,-20)
- vertex 10 at ( 0, 0,-10)
- vertex 11 at ( 0, -5,-20)
- vertex 12 at ( 0, -5,-15)
- vertex 13 at (-10, 0,-10)
- vertex 14 at (-15, -5,-15)
- vertex 15 at (-15, -5,-20)
- vertex 16 at (-20, -5,-20)
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- textures = 3
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- texture 1 is rock.gif
- texture 2 is sand.gif
- texture 3 is water.gif
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- polygons = 9
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- # Left rock wall.
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- polygon 1 has 4 vertices 1, 2, 3, 4
- with texture points (0, 0), (512, 0), (512, 256), (0, 256)
- using texture 1 at light level 5
- polygon 2 has 4 vertices 4, 5, 6, 7
- with texture points (0, 0), (256, 0), (128, 128), (0, 128)
- using texture 1 at light level 5
-
- # Right rock wall.
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- polygon 3 has 4 vertices 2, 8, 9, 3
- with texture points (0, 0), (512, 0), (512, 256), (0, 256)
- using texture 1 at light level 3
- polygon 4 has 4 vertices 10, 9, 11, 12
- with texture points (0, 0), (256, 0), (256, 128), (128, 128)
- using texture 1 at light level 3
-
- # Sand dune.
-
- polygon 5 has 4 vertices 5, 3, 10, 13
- with texture points (0, 0), (128, 0), (128, 128), (0, 128)
- using texture 2 at light level 0
- polygon 6 has 4 vertices 5, 13, 14, 6
- with texture points (0, 0), (128, 0), (192, 64), (0, 64)
- using texture 2 at light level 3
- polygon 7 has 4 vertices 13, 10, 12, 14
- with texture points (64, 0), (192, 0), (192, 64), (0, 64)
- using texture 2 at light level 5
-
- # Water surrounding sand dune.
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- polygon 8 has 4 vertices 7, 6, 15, 16
- with texture points (0, 0), (64, 0), (64, 256), (0, 256)
- using texture 3 at light level 0
- polygon 9 has 4 vertices 14, 12, 11, 15
- with texture points (0, 0), (192, 0), (192, 64), (0, 64)
- using texture 3 at light level 0
-